1. Mission statement
5. Re-state mission, if necessary, and re-design
These steps are repeated again and again (…and again! … and again!) until the game achieves the designers’ mission(which may change over time).
Why we do iterative design:
-You cannot fully anticipate play in advance – your game may not do what you think it does
-Real players may understand your game differently than you do – your goals and rules may not be clearly defined
-Multiple plays produces different results – different kinds of fun, different errors, different problems, different strategies – that you may want to emphasize or eliminate
-Is the game accomplishing its goals?
-Do players understand what they are supposed to be doing?
-Are players having fun? What kind(s) of fun?
-Do they want to play again?
-Could they play it differently the next time?
After you guys designed two great games-- seriously, I am still psyched about how much fun it was to play them. We crawled around a fountain blindfolded yelling "pebble webble"! We raced up and down a ramp screaming "Back to the castle! Back to the castle!" It was really surprisingly awesome fun.
This week, I want to see each member of a design team complete the iterative process again in the comments. Evalute the last playtest, restate your mission if necessary, and propose redesigns. I am certain both games will be played again-- I am actually quite eager to try them both out in public!